===========================================================================
Advanced engine needed  : Boom
Primary purpose         : Single play
===========================================================================
Title                   : Abyssal Speedmapping Sessions: Session 55
Filename                : abyspe55.wad
Release date            : 07/22/2021
Authors                 : TheMionicDonut - Project Lead
                          rf'
                          Surreily
			  Obsidian
			  Alper002
                          4shockblast
                          DavidN
			  
Email Address           : [redacted] (Obsidian's email address)
 
Misc. Author Info       : my brain is in hawaii - Obsidian
 
Description             : Nine maps made during the fifty-fifth
			  Abyssal Speedmapping Session in the space of 2
			  hours, with 15 minutes for music and texture 
			  selection and 15 minutes for bugfixing. Held in
                          two sessions twelve hours apart, each mapper had 
			  two themes to choose from in the first session
                          and three in the second.
                          1. No hitscan
                          2. An abundance of torch decorations
                          3. 100 lines
 
Credits to              : Id Software for Doom II
                          CodeImp of Doom Builder 2
                          SirJuddington for SLADE3
 
Additional Credits to   : All the people who attended
			  Obsidian for compiling the session
                          The Casali brothers for Plutonia.wad

===========================================================================
 
* Maplist *

MAP01: Not Quite Nice Enough
Author: Alper002
Music: "Normal mode" from Puyo Puyo SUN
Themes: 100 lines 
Time Taken: 50 minutes

MAP02: Sandcastle Contest
Author: DavidN
Music: "Emerald Coast" from Sonic Adventure
Themes: No hitscan
Time Taken: 2 hours
 
MAP03: A Couple of Torches
Author: Surreily
Music: "Icicles" by Jimmy
Themes: Torches
Time Taken: 2 hours

MAP04: Ah Shit, There's Sand in my Megaarmor
Author: Obsidian
Music: MUS_E3M3 from Heretic
Themes: No hitscan, torches, 100 lines
Time Taken: 2 hours

MAP05: Voodoo Doodoo
Author: Alper002
Music: "VS Rival" theme from Puyo Puyo SUN
Themes: No hitscan
Time Taken: 2 hours

MAP06: Pilates of the Caribbean
Author: TheMionicDonut
Music: "He's a Pirate" from Pirates of the Caribbean
Themes: No hitscan, torches, 100 lines
Time Taken: 2 hours

MAP07: The Phishing Well
Author: rf'
Music: A MIDI of "Head Like a Hole" by Nine Inch Nails 
Themes: No hitscan, torches, 100 lines
Time Taken: 2 hours

MAP08: Got Sand?
Author: TheMionicDonut
Music: Something from TMD's music folder
Themes: No hitscan, torches 
Time Taken: 2 hours and 50 minutes

MAP09: Pooptonia 
Author: 4shockblast
Music: "Hay Seed" from The Incredible Machine
Themes: No hitscan, torches (somewhat belatedly :P)
Time Taken: 2 hours

===========================================================================
 
* What is included *
 
New levels              : 9
Sounds                  : No
Music                   : Yes
Graphics                : Yes
Dehacked/BEX Patch      : Yes
Demos                   : No
Other                   : MAPINFO
 
 
* Play Information *
 
Game                    : Doom 2
Map #                   : MAP01-09
Single Player           : Designed for
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Other game styles       : None
Difficulty Settings     : None
 
 
* Construction *
 
Base                    : New from scratch
Build Time              : 2 hours per map (with some exceptions)
Editor(s) used          : Doom Builder X, GZDoom Builder, SLADE3, WhackEd4
Known Bugs              : None
May Not Run With        : Vanilla Doom
Tested With             : PrBoom+, ZDoom, GZDoom
 
 
* Copyright / Permissions *
 
Authors MAY use the contents of this file as a base for modification or
reuse.  Permissions have been obtained from original authors for any of
their resources modified or included in this file.
 
You MAY distribute this file, provided you include this text file, with no
modifications.  You may distribute this file in any electronic format (BBS,
Diskette, CD, etc) as long as you include this file intact.  I have
received permission from the original authors of any modified or included
content in this file to allow further distribution.
 
 
 
* Where to get the file that this text file describes *
 
The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors